The original idea behind this concept was bringing a skeleton to life. I decided to work with a dog skeleton as it seemed to have more personality than other. I brought it to life be turning it into a cyborg type creature. The design was highly influenced by some of Lebbeus Woods's work. Many of his works look highly mechanical which helped a lot to inspire the design behind the character. Theo Jansen originally inspired the idea behind bringing the skeleton to life, as in many of his models have a large skeletal frame work that are brought to life. Aesthetically I really like this concept, however I feel just as some of my other sketches it would have been to challenging for me to create in Maya.
This concept was initially inspired by rusty tools, such as nails or screws taking life and walking around. I then worked a lot with The Woods's mechanical style to create this robot type character. The character itself is made up of four rusty pieces of scrap metal which make up its legs, Then has a more robot looking head. These rusty pieces of scrap metal are held together by an orb of energy which more or less is magnetic to hold the pieces together and give the creature life. The robot expresses how its feeling through colour, when his mood changes so does the colour of the orb. I quite like this concept as it is highly influenced from intimate objects and has a simple design while still having a strong personality behind it.
This creature was more or less originally inspired by a large building or house. Hens its large slow moving appearance. It largely took on the form of the above image by Lebbeus Woods. The spikes on its back were highly influenced by large sails as well as the Sydney Opera house. I really like this concept as its design strongly represents the inspiration and the slow moving lazy personality it has.



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