sound
This clip shows how I was working on volume and left, right speakers to better match the movement in the scene. Where the sound of the character running gets louder and changes speaker to match where the character is running.
Playblast
This playblast shows roughly what my animation will look like.
Lighting
I looked at different types of lighting to best match the environment and the mood I wanted to set for the animation.
This image used a dark directional light.
This image used a dark, high angled created day light.
movement
These clips show how I used the character rig to create animated loops to make my character walk and run. I tried to make all parts of the character be effected by the movement. The legs, body and head all move together being effected by each other, as an animal might run in real life.
walking
running
walking
this clip shows the character running on a motion path, showing how my character will move throughout the environment in the animation.
Environment
This image shows a high quality render of my character within the environment.
modelled environment
character within environment
large image of modelled environment, showing all the piles of trash and scrap metal and rocks scattered throughout the environment to create the old trash deserted environment discussed in my concepts to suite my character.
wire frame image of modelled environment.
Rigged character
Orthographic
Final Textures
For the final textures used for my character model, I used different rusty metal texture to help create the idea that he is a creature made up of random pieces of rusty metal. I also added small orbiting chips of rusty metal to the blue orb, to help show the central power comes from the orb and all the pieces of metal are attracted to that. For the orb and eyes I used a phong texture then messed with with glow effect and hid the object to create the transparent glowing effect.
Updated Model
I bent the legs a bit to create something that looks a little more like it could actually walk around and move, where the old model and stiff legs. It did not look like it could actually move around.
First look at model with metal textures
Materials I am looking at for my character
These playblast show how my character will move
I changed the head of my character to look more as if it is made up of scraps of metal, rather than some pre designed robot head. I added layers of shards to create this effect. Some shards are covering parts of they eyes which I think adds to the idea of a pile of scrap metal coming together.
These images show my character as the lifeless pieces of scrap metal that they are before they are given life and a personality through the blue orb.
























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